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BSU bulletin. Education. Personality. Society

Bibliographic description:
Nelyubin P. G.
ABOUT SOME QUESTIONS OF USING COMPUTER GAMES IN TEACHING A FOREIGN LANGUAGE IN SECONDARY SCHOOL // BSU bulletin. Education. Personality. Society. - 2021. №3. . - С. 75-77.
Title:
ABOUT SOME QUESTIONS OF USING COMPUTER GAMES IN TEACHING A FOREIGN LANGUAGE IN SECONDARY SCHOOL
Financing:
Codes:
DOI: 10.18101/2307-3330-2021-3-75-77UDK: 004.9:811
Annotation:
Learning styles that are suitable for generation Z are learning by doing and learning through gadgets and computer games. Learning through a game is more fun and beneficial, as proven by some studies. In foreign language learning there are many applications such as «Funland» and «Monkey Puzzles World Tour». Unfortunately, the application has not been developed based on the needs of school students. A game application, called «Pow- Pow» has been developed to meet those needs in supporting students learn English vocabu- lary. This game has three different themes: house, restaurant and outer space. In each theme, students are motivated to play each prompt question in 30 seconds to complete the game. This application was played by secondary students aged 13 in the frames of the study. After playing the game, it is found out all students agree that this game motivates them to learn English.
Keywords:
foreign language teaching, innovative technologies in secondary school, games in education, PowPow.
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